This online utility generates pairs of integers and prints them as two-dimensional xy coordinates in the output. You can independently specify the range of integers for the first and second coordinates and you can create as many integer pairs as you need. The output format of pairs can be customized as well by changing the separator character between the coordinates and the brackets around the pairs. Created by math nerds from team Browserling.
This online utility generates pairs of integers and prints them as two-dimensional xy coordinates in the output. You can independently specify the range of integers for the first and second coordinates and you can create as many integer pairs as you need. The output format of pairs can be customized as well by changing the separator character between the coordinates and the brackets around the pairs. Created by math nerds from team Browserling.
With this browser-based app, you can create random pairs of Cartesian coordinates. Each pair of integers can be viewed as a point (x, y) in 2D space, where x is the abscissa and y is the ordinate of the point. For each coordinate, you can set the range of allowed integer values by entering the range start and end values in the options. The first coordinate will be randomly selected from the first integer range, and the second coordinate will be randomly selected from the second range. You can generate any number of pairs at once. The number of pairs in the output can be controlled via the count option. The standard coordinate point format uses the round brackets around and the comma between coordinates, but you can replace these symbols with curly brackets {x, y}, square brackets, [x, y], or no brackets at all x, y. The comma can be changed, too. You can set it to a semicolon (x; y), a colon (x: y), or any other character. You can also change the separator of output pairs and print them in a line by putting the space or comma symbols after each pair. Cartesianabulous!
With this browser-based app, you can create random pairs of Cartesian coordinates. Each pair of integers can be viewed as a point (x, y) in 2D space, where x is the abscissa and y is the ordinate of the point. For each coordinate, you can set the range of allowed integer values by entering the range start and end values in the options. The first coordinate will be randomly selected from the first integer range, and the second coordinate will be randomly selected from the second range. You can generate any number of pairs at once. The number of pairs in the output can be controlled via the count option. The standard coordinate point format uses the round brackets around and the comma between coordinates, but you can replace these symbols with curly brackets {x, y}, square brackets, [x, y], or no brackets at all x, y. The comma can be changed, too. You can set it to a semicolon (x; y), a colon (x: y), or any other character. You can also change the separator of output pairs and print them in a line by putting the space or comma symbols after each pair. Cartesianabulous!
In this example, we generate ten random integer vectors using only digits zero to nine. We set the first range to be from 0 to 4, which means that the left coordinate has five possible integers: 0, 1, 2, 3, 4. We set the second range to be from 5 to 9, which means that the right coordinate also has five possible values: 5, 6, 7, 8, 9. This way, both coordinates are in the first quadrant of the orthogonal coordinate system and the first coordinate is always less than the second one.
In this example, we change the parentheses of integer points to curly brackets and generate twenty points. We separate the points by the space character so that they are printed on a single line and separate the integers by the semicolon. We use negative integers from -100 to -1 for the abscissa and positive integers from 1 to 100 for the ordinate. The origin point {0; 0} never appears in the list as neither of the ranges includes 0.
This example covers the unit square and uses the same range for both coordinates. The unit square is the region from 0 to 1 so both coordinates are from this region. The output format is configured to remove the separator character between coordinates and sets the separator symbol between pairs to a dash. The parentheses are replaced with angle brackets and this makes the output look like a long binary chain.
You can pass options to this tool using their codes as query arguments and it will automatically compute output. To get the code of an option, just hover over its icon. Here's how to type it in your browser's address bar. Click to try!
Create a drawing that visualizes von Neumann hierarchy of sets.
Create a sudoku puzzle.
Create a list of neat-looking integers (called magic integers).
Generate a list of tuples of integers with n elements.
Quickly convert integers to base one.
Quickly convert base one to integers.
Quickly convert integers to base two.
Quickly convert base two to integers.
Quickly convert integers to base eight.
Quickly convert base eight to integers.
Quickly convert integers to base sixteen.
Quickly convert base sixteen to integers.
Quickly encode integers to base-64.
Quickly decode base-64 to integers.
Quickly convert integers to a custom base.
Quickly encode integers to HTML encoding.
Quickly decode HTML entities to integers.
Quickly encode integers to URL (percent) encoding.
Quickly decode URL-encoded integers.
Quickly convert a signed integer to an unsigned integer.
Quickly convert an unsigned integer to a signed integer.
Generate a list of random integers.
Check if the given integers are palindromes.
Create a matrix whose entries are all integers.
Create a vector with integer coefficients.
Quickly calculate the average value of integers.
Quickly calculate the average value of integer digits.
Quickly randomly select a digit from an integer.
Find which of the given integers is the biggest or smallest.
Limit integer values to a range.
Limit integer digit values to a range.
Create multiple copies of the input integers.
Create multiple copies of digits of input integers.
Rotate the digits of an integer to the left or right.
Move the digits of an integer to the left or right.
Quickly find the difference of a bunch of integers.
Quickly apply the bitwise AND operation to integers.
Quickly apply the bitwise OR operation to integers.
Quickly apply the bitwise XOR operation to integers.
Quickly apply the bitwise NOT operation to integers.
Quickly apply the bitwise NAND operation to integers.
Quickly apply the bitwise NOR operation to integers.
Quickly apply the bitwise NXOR operation to integers.
Quickly divide two or more integers.
Quickly divide the digits of an integer.
Add -st, -nd, -rd, -th suffixes to integers to make them ordinals.
Remove -st, -nd, -rd, -th suffixes from ordinals to make them ints.
Find integers that match a filter (greater, less, equal).
Add padding to integers on the left side.
Add padding to integers on the right side.
Position all integers so that they align on the right.
Position all integers so that they align in the middle.
Turn all integers into positive integers.
Turn all integers into negative integers.
Rewrite an integer in fractional form.
Extract the numerator and denominator from a fraction.
Search for all occurrences of an integer and replace it.
Create a regex that matches the given integers.
Create integers that match the given regular expression.
Create relatively tiny integers.
Create relatively huge integers.
Create a sequence of oscillating integers, such as 123212321.
Create multiple integer sequences at once.
Slightly change an integer so it has an error.
Slightly change integer digits so there are errors.
Apply fuzzing to integers and add perturbations.
Apply fuzzing to integer digits and add digit perturbations.
Add highlighting to certain integers.
Add highlighting to certain integer digits.
Add color to integers based on a condition.
Add color to individual digits in the given integers.
Quickly assign colors to integers and draw them as pixels.
Quickly assign integer values to pixel colors and print them.
Make the digits of an integer go in a spiral shape.
Make the digits of an integer go in a circle.
Make the digits of an integer go in a diamond shape.
Fill a box with certain width and height with digits.
Use ASCII art to convert integers to 2-dimensional drawings.
Use ASCII art to convert integers to 3-dimensional drawings.
Decompose an integer into ones, tens, hundreds, etc.
Generate an ordered list of increasing integers.
Generate an ordered list of decreasing integers.
Quickly find various information about the given integers.
Find hidden patterns of numbers in integers.
Find the Shannon entropy of an integer.
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We're Browserling — a friendly and fun cross-browser testing company powered by alien technology. At Browserling our mission is to make people's lives easier, so we created this collection of integer tools. Our tools have the simplest user interface that doesn't require advanced computer skills and they are used by millions of people every month. Our integer tools are actually powered by our programming tools that we created over the last couple of years. Check them out!